For the remake, the gameplay was adjusted to resemble its sequel, along with adjusting it to a screen ratio from the original , and interface adjustments for ease of play. The character artwork was redone by Soejima. The voice work was remastered instead of being rerecorded as some of the characters' voice actors had retired. Until this point, Innocent Sin was the only Persona game not to be released overseas. They were removed due to what were described as "a number of challenges—technical and otherwise".
While he found the CD-based recording medium gave more freedom than the cartridge-based SNES , he had difficulties adjusting the pitches of overlapping instruments and managing memory space. The reason for this was that Meguro, in addition to directing the remake, was handling the music for Catherine , so had to give the task to others. Meguro had also asked Tsuchiya due to his involvement with the original version, but he declined.
The majority of remixing was to add subtle effects to tracks that could not be included for the original version.
Due to player feedback about the music for the Persona port, the team included the option to switch to the original versions. The new opening's theme song, "Unbreakable Tie", was written by Japanese hip-hop artist and long-time collaborator Lotus Juice and sung by J-pop singer Asami Izawa. In its year of release, Innocent Sin reached 62 in the Japanese sales charts, selling , copies.
It dropped to 11 by the following week, selling a further 10, units. Famitsu was positive about the story in both its reviews, saying that it was highly enjoyable for newcomers and those who had played Persona , while the reviewers for the PSP version said that the story "is still innovative even today.
The gameplay was praised by Bartholow, calling the Persona system "Surprisingly simple and well balanced", and admired the game's polish despite its limited use of the PlayStation hardware. The original audio was lauded by Bartholow, stating the voice acting "[added] dimension to the already-excellent characterizations", and called the music "almost always appropriate and exciting" with its blending of rock and techno music genres. He also called the voice acting "generally pretty good", despite finding Tatsuya and Maya's inconsistent.
One of the Famitsu reviewers for the PSP remake was a little critical, saying that long load times when entering battles and the lack of guidance were among minor things that "niggled me". Despite this, features such as the ability to switch soundtracks and the Theatre Mode were praised. During the development of Innocent Sin , the writer Tadashi Satomi felt that the story needed an alternate viewpoint to that of the main hero.
This formed the basis for Persona 2: Eternal Punishment. Its reprint featured new content connecting the manga to Innocent Sin. From Wikipedia, the free encyclopedia.
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Older posts. Although the compilation itself is clearly impressive, not all the material featured within is as worthy as might be expected from a major series It features a mixture of haunting yet inaccessible mood-setters e.
Although arrangers are credited, the PlayStation version is more or a resynthing than anything extravagant. The pieces tend to be mixed in a smoother manner and some of the lead instruments, such as the flute in "Palace of the Four Heavenly Kings", pipe organ in "Heretic Mansion", and electric guitars in the battle themes.
However, the upgrade isn't a major one, especially when compared to the likes of Shin Megami Tensei: NINE , and occasionally detrimental as in the silly vocals of "Shop". While just eight tracks long, the Shin Megami Tensei if However, there are also some new compositions too, such as the brooding "Title Demo", nostalgic "Ending", and elating "Staff Roll".
Two new compositions were also added to the remake of Shin Megami Tensei. Although "Kosaka Senior High School Song" at the end of the disc is initially just a childish fanfare, after several minutes of silence, it transitions into a high quality version of the Majin Tensei classic "Deja Vu". It'll be a nice surprise for hardcore fans of the series. It was an incredibly rushed score based on the endless repetition of a few uninspired figures.
While the types of themes were similar to Shin Megami Tensei , most were so unrefined and underdeveloped that they had little emotional effect.Aug 11, · Shin Megami Tensei Sound Collection Catalog Number SVWC~6 Release Date Mar 05, Composed by Masaki Kurokawa / 黒川真毅, Kenichi Tsuchiya / 土屋憲一 カジノ ターミナル ディスコ 2D:魔界 3D:魔界.